Specialization course in 3D and Video Games

Encourage your future!

Develop your creative potential and become a professional in 3D animation and video game design.

Dates

From October to June

Degree/strong>

Official title of No. 6 European(EQF)

Modality

Face-to-face

Credits

240 ECTS

Language

Spansih

Internships in companies

18 ECTS

Duration

4 años

Duration/strong>

by professionals in the sector

Campus

Barcelona / Madrid

Presentation/h2>

According to the Animation White Paper, promoted by the Quirino Awards, the Ibero-American animation sector has maintained its production rate at 100% in recent years. Animation has an excellent projection within the audiovisual world.

Do you want to dedicate yourself to what you’ve always dreamed of? At L’Idem, we offer comprehensive training in different specializations. The program is dedicated to understanding the production chain and acquiring transversal artistic and technical training. Starting in the second year, students specialize in production areas according to their abilities and interests: 2D/3D Animation, General 3D, or Art.

Methodology and educational objectives

We work in small class groups to guarantee personalized training for each student and, at the same time, encourage team collaboration and creativity. We apply a dynamic methodology that prioritizes the real applicability of the learning acquired and teaches how to apply it with accuracy and rigor.

1.

Academic excellence

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To acquire a transversal artistic and technical training in the world of Animation to successfully face any professional project.

2.

Career orientation

96% of our graduates successfully enter the labor market upon completion of their studies.

3.

Connection with the industry

Renowned international studios collaborate with our school in updating our pedagogical project and recruiting our students.

4.

Practical training

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Based on projects that replicate a real-life studio environment and foster teamwork, leadership skills, and creativity.

Program – Bachelor in 2D/3D Animation and Video Games/h2>

1ST COURSE

SUBJECTS

  • Animation Drawing (5 ECTS): To provide students with a thorough understanding of the basics of animation drawing and concept art.
  • 2D Animation (6 ECTS): To acquire a solid technical foundation in 2D animation. To learn how to use the Toon Boom Harmony software and how to create small animations.
  • 3D Animation (3 ECTS): To learn how to use Autodesk Maya software efficiently and fluently. Animation of small objects and bipedal characters.
  • Art History (5 ECTS)
  • Artistic Drawing (6 ECTS): Acquisition of the basic foundations of artistic drawing, perspective, and anatomy.
  • Image Analysis and Theory (4 ECTS)
  • Plastic Arts (6 ECTS): Acquisition of the technical foundations of artistic expression to enhance students’ creativity and expressiveness.
  • 3D Modeling (6 ECTS): Introduction to modeling with Autodesk Maya software. Creation of UV mapping. Introduction to lighting with three points of light. Familiarization with the production workflow.
  • Computer Science and Infographics (4 ECTS): Learn how to use digital creation, photo retouching, and video editing software.
  • Creativity Workshop (2 ECTS)
  • Storyboard (3 ECTS)
  • Languages: French / Spanish / English 3×2 (6 ECTS)

MODULES

  • Free Exercise (2 ECTS)
  • Sculpture – Modeling (1 ECTS): A two-week module for creating characters in real sculpture based on your own design or taken as a reference, such as fan art.
  • Photography (1 ECTS): ETCS)

TOTAL of 60 ECTS

2ND COURSE

SUBJECTS – PRE-SPECILIZATION 3D AND VIDEO GAMES

  • General 3D (14 ECTS): Workspace or interface optimization. Modeling with Quad Topology, prepared for animation or video games, UV tiling, and product and interior lighting. Nonlinear production workflow.
  • VFX (6 ECTS): Introduction to the creation of visual effects, such as fluids, clothing dynamics, and object collisions and fractures.
  • 3D Organic Modeling (6 ECTS): Digital sculpting with a deeper understanding of anatomy and the creation of props, both realistic and cartoon-style.
  • Drawing and Motion Study (4 ECTS)
  • Matte Painting (2 ECTS)
  • Storyboard (5 ECTS)
  • Animation Culture (5 ECTS)
  • Video Post-Production (6 ECTS): Adding the latest effects and levels of luminosity, saturation, and color to a video.
  • Soundtrack and Sound Design (1 ECTS)
  • Languages: French or Spanish / English 3×2 (6 ECTS)

MODULES – PRE-SPECILIZATION 3D AND VIDEO GAMES

  • Nuke (1 ECTS): Introduction to Nuke, the most widely used software in film post-production.
  • Video Games Level 1 Unity (1 ECTS): Familiarization with the Unity environment, creation of materials for the RealTime render engine. Geometry optimization and UV mapping atlas.
  • Personal Project (3 ECTS)

TOTAL 60 ECTS

3RD COURSE

SUBJECTS – 3D AND VIDEO GAMES SPECILIZATION

  • 3D Modeling (9 ECTS): Perfecting realistic modeling. Implementing joint projects.
  • Texturing and Rendering (6 ECTS): In-depth study of product lighting. Creating images with diverse color ranges. Expressing emotions through light, both indoors and outdoors.
  • 3D Organic Modeling (6 ECTS): In-depth study of realistic digital sculpture. Implementing joint projects.
  • Rigging (9 ECTS): Introduction to prop rigging. Creating rigging for characters. Creation of facial rigging for characters.
  • VFX (9 ECTS): In-depth knowledge of the creation of visual effects, such as fluids, clothing dynamics, and object collisions and fractures.
  • Showreel preparation (1 ECTS)
  • Scriptwriting (1 ECTS)
  • Production management (1 ECTS)
  • Languages: French or Spanish / English 3×2 (6 ECTS)
  • Internship (9 ECTS)

MODULES – GENERALIST 3D SPECILIZATION

  • Composition with Nuke (1 ECTS): Advanced mastery of Nuke, the most widely used software in post-production Cinematographic.
  • Unreal Level 1 Video Games (2 ECTS): Familiarization with the Unreal environment, creation of materials for the RealTime rendering engine. Geometry optimization and UV mapping atlas.

TOTAL 60 ECTS

4TH COURSE

SUBJECTS – 3D AND VIDEO GAMES SPECILIZATION

  • Short Film Project (31 ECTS)
  • 3D Modeling (3 ECTS): Creation of a custom project per student to showcase their specific skills (character and environment creation, lighting, VFX).
  • Texturing and Rendering (2 ECTS): Creation of a custom project per student to showcase their specific skills (character creation, lighting, shading, rendering).
  • 3D Organic Modeling (2 ECTS): Creation of a custom project per student to showcase their specific skills (character and environment creation).
  • Rigging (3 ECTS): Creation of a custom project per student to showcase their specific skills (character and environment rigging). props).
  • VFX (3 ECTS): Each student creates a customized project that showcases their specific skills in visual effects creation.
  • Showreel Preparation (1 ECTS)
  • Languages: French or Spanish / English 3×2 (4 ECTS)
  • Internship (9 ECTS)

MODULES – GENERALIST 3D SPECILIZATION

  • Unreal Level 2 Video Games (2 ECTS): Advanced level in creating all the necessary elements of a triple-A video game (environments, animation import, lighting, special effects).

TOTAL 60 ECTS

Exits / Employability

flecha-web-12D Animator

Production of 2D animation projects in different contexts and for diverse audiences.

flecha-web-13D animator.

Creation of moving images using objects, characters, or beings in a three-dimensional space for film, television, advertising, video games, etc.

flecha-web-1Storyboard artist

Creating the storyboard and designing the visual narrative of a story.

flecha-web-1Concept artist

Creation of characters, environments, and universes for various audiovisual projects.

flecha-web-13D generalist artist

Versatile profile that participates in all phases of the production process of an animation or video game project.

flecha-web-1Modeler/ digital sculptor

Specialist in 3D character and environment modeling, digital sculpting, character and object modeling, facial expressions, and character and object texturing.

flecha-web-1Rigger

Responsible for providing skeletons and controllers to both characters and props.

flecha-web-1Lighter

Composition of the image and the lighting of the scenes to help highlight or conceal the shapes that compose it.

flecha-web-1VFX artist

Responsible for creating special effects using fluid calculations for explosions, smoke, and liquids, as well as collisions for destruction, and clothing dynamics to calculate clothing and object deformations.

flecha-web-1Generalist Game Artist

Highly creative and versatile generalist 3D artist with experience in video game art.

Student projects

Best projects

Animation Teachers

Testimonials

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FAQS

Frequently Asked Questions

Here you’ll find answers to the most common questions about our training courses. If you can’t find what you’re looking for, don’t hesitate to contact us; we’ll be happy to help.

Question 1
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Question 2
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Question 3
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Question 4
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse imperdiet, metus eu pulvinar convallis, justo arcu aliquam mauris, a aliquam diam quam sed felis. Morbi a ullamcorper nisi. Curabitur non ornare lectus. Aenean non erat pellentesque mi sagittis pellentesque. Aliquam id blandit dui, vitae pharetra est. Mauris pulvinar felis non tortor sagittis molestie. Nullam lorem nunc, molestie eu dui sed, consectetur mattis ex. Cras in vulputate elit, quis tempor dui.