Specialization course in 3D and Video Games
Encourage your future!
Develop your creative potential and become a professional in 3D animation and video game design.
Dates
From October to June
Degree/strong>
Official title of No. 6 European(EQF)
Modality
Face-to-face
Credits
240 ECTS
Language
Spansih
Internships in companies
18 ECTS
Duration
4 años
Duration/strong>
by professionals in the sector
Campus
Barcelona / Madrid
Presentation/h2>
According to the Animation White Paper, promoted by the Quirino Awards, the Ibero-American animation sector has maintained its production rate at 100% in recent years. Animation has an excellent projection within the audiovisual world.
Do you want to dedicate yourself to what you’ve always dreamed of? At L’Idem, we offer comprehensive training in different specializations. The program is dedicated to understanding the production chain and acquiring transversal artistic and technical training. Starting in the second year, students specialize in production areas according to their abilities and interests: 2D/3D Animation, General 3D, or Art.

Methodology and educational objectives
1.
Academic excellence

2.
Career orientation

96% of our graduates successfully enter the labor market upon completion of their studies.
3.
Connection with the industry

4.
Practical training

Based on projects that replicate a real-life studio environment and foster teamwork, leadership skills, and creativity.


Program – Bachelor in 2D/3D Animation and Video Games/h2>
1ST COURSE
SUBJECTS
- Animation Drawing (5 ECTS): To provide students with a thorough understanding of the basics of animation drawing and concept art.
- 2D Animation (6 ECTS): To acquire a solid technical foundation in 2D animation. To learn how to use the Toon Boom Harmony software and how to create small animations.
- 3D Animation (3 ECTS): To learn how to use Autodesk Maya software efficiently and fluently. Animation of small objects and bipedal characters.
- Art History (5 ECTS)
- Artistic Drawing (6 ECTS): Acquisition of the basic foundations of artistic drawing, perspective, and anatomy.
- Image Analysis and Theory (4 ECTS)
- Plastic Arts (6 ECTS): Acquisition of the technical foundations of artistic expression to enhance students’ creativity and expressiveness.
- 3D Modeling (6 ECTS): Introduction to modeling with Autodesk Maya software. Creation of UV mapping. Introduction to lighting with three points of light. Familiarization with the production workflow.
- Computer Science and Infographics (4 ECTS): Learn how to use digital creation, photo retouching, and video editing software.
- Creativity Workshop (2 ECTS)
- Storyboard (3 ECTS)
- Languages: French / Spanish / English 3×2 (6 ECTS)
MODULES
- Free Exercise (2 ECTS)
- Sculpture – Modeling (1 ECTS): A two-week module for creating characters in real sculpture based on your own design or taken as a reference, such as fan art.
- Photography (1 ECTS): ETCS)
TOTAL of 60 ECTS
2ND COURSE
SUBJECTS – PRE-SPECILIZATION 3D AND VIDEO GAMES
- General 3D (14 ECTS): Workspace or interface optimization. Modeling with Quad Topology, prepared for animation or video games, UV tiling, and product and interior lighting. Nonlinear production workflow.
- VFX (6 ECTS): Introduction to the creation of visual effects, such as fluids, clothing dynamics, and object collisions and fractures.
- 3D Organic Modeling (6 ECTS): Digital sculpting with a deeper understanding of anatomy and the creation of props, both realistic and cartoon-style.
- Drawing and Motion Study (4 ECTS)
- Matte Painting (2 ECTS)
- Storyboard (5 ECTS)
- Animation Culture (5 ECTS)
- Video Post-Production (6 ECTS): Adding the latest effects and levels of luminosity, saturation, and color to a video.
- Soundtrack and Sound Design (1 ECTS)
- Languages: French or Spanish / English 3×2 (6 ECTS)
MODULES – PRE-SPECILIZATION 3D AND VIDEO GAMES
- Nuke (1 ECTS): Introduction to Nuke, the most widely used software in film post-production.
- Video Games Level 1 Unity (1 ECTS): Familiarization with the Unity environment, creation of materials for the RealTime render engine. Geometry optimization and UV mapping atlas.
- Personal Project (3 ECTS)
TOTAL 60 ECTS
3RD COURSE
SUBJECTS – 3D AND VIDEO GAMES SPECILIZATION
- 3D Modeling (9 ECTS): Perfecting realistic modeling. Implementing joint projects.
- Texturing and Rendering (6 ECTS): In-depth study of product lighting. Creating images with diverse color ranges. Expressing emotions through light, both indoors and outdoors.
- 3D Organic Modeling (6 ECTS): In-depth study of realistic digital sculpture. Implementing joint projects.
- Rigging (9 ECTS): Introduction to prop rigging. Creating rigging for characters. Creation of facial rigging for characters.
- VFX (9 ECTS): In-depth knowledge of the creation of visual effects, such as fluids, clothing dynamics, and object collisions and fractures.
- Showreel preparation (1 ECTS)
- Scriptwriting (1 ECTS)
- Production management (1 ECTS)
- Languages: French or Spanish / English 3×2 (6 ECTS)
- Internship (9 ECTS)
MODULES – GENERALIST 3D SPECILIZATION
- Composition with Nuke (1 ECTS): Advanced mastery of Nuke, the most widely used software in post-production Cinematographic.
- Unreal Level 1 Video Games (2 ECTS): Familiarization with the Unreal environment, creation of materials for the RealTime rendering engine. Geometry optimization and UV mapping atlas.
TOTAL 60 ECTS
4TH COURSE
SUBJECTS – 3D AND VIDEO GAMES SPECILIZATION
- Short Film Project (31 ECTS)
- 3D Modeling (3 ECTS): Creation of a custom project per student to showcase their specific skills (character and environment creation, lighting, VFX).
- Texturing and Rendering (2 ECTS): Creation of a custom project per student to showcase their specific skills (character creation, lighting, shading, rendering).
- 3D Organic Modeling (2 ECTS): Creation of a custom project per student to showcase their specific skills (character and environment creation).
- Rigging (3 ECTS): Creation of a custom project per student to showcase their specific skills (character and environment rigging). props).
- VFX (3 ECTS): Each student creates a customized project that showcases their specific skills in visual effects creation.
- Showreel Preparation (1 ECTS)
- Languages: French or Spanish / English 3×2 (4 ECTS)
- Internship (9 ECTS)
MODULES – GENERALIST 3D SPECILIZATION
- Unreal Level 2 Video Games (2 ECTS): Advanced level in creating all the necessary elements of a triple-A video game (environments, animation import, lighting, special effects).
TOTAL 60 ECTS


Exits / Employability
2D Animator
Production of 2D animation projects in different contexts and for diverse audiences.
3D animator.
Creation of moving images using objects, characters, or beings in a three-dimensional space for film, television, advertising, video games, etc.
Storyboard artist
Creating the storyboard and designing the visual narrative of a story.
Concept artist
Creation of characters, environments, and universes for various audiovisual projects.
3D generalist artist
Versatile profile that participates in all phases of the production process of an animation or video game project.
Modeler/ digital sculptor
Specialist in 3D character and environment modeling, digital sculpting, character and object modeling, facial expressions, and character and object texturing.
Rigger
Responsible for providing skeletons and controllers to both characters and props.
Lighter
Composition of the image and the lighting of the scenes to help highlight or conceal the shapes that compose it.
VFX artist
Responsible for creating special effects using fluid calculations for explosions, smoke, and liquids, as well as collisions for destruction, and clothing dynamics to calculate clothing and object deformations.
Generalist Game Artist
Highly creative and versatile generalist 3D artist with experience in video game art.
Student projects
Best projects

Animation Teachers
Testimonials
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Frequently Asked Questions
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