Entorno para Videojuegos
Author
Daniel Sabaté
Software
Maya / Zbrush / Substance Painter / Unreal Engine
Skills
Composition, Blocking, HardSurface, Scullpting, Texturing, Lighting and Real-Time Rendering.
About the project
Recreate an environment optimized for video games and real-time viewing. This has been the objective of this project, and to achieve it our student has used the Unreal Engine software for the rendering phase.
The light and aura that emanate from Daniel’s work give his project character. Furthermore, he shows that you don’t always need to design complex scenes to create something beautiful.
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