Character for Video Games
Author
Snezhana Golubeva
Software
Maya / ZBrush / Substance Painter / Unreal Engine
Skills
Modeling, Sculpting, Texturing, Anatomy, Clothing, Lighting, Rendering, Grooming.
About the project
The aim of this project was to create a character for triple-A video games. The idea was to apply all the most common techniques and work processes in the current video game industry to create a complete piece and, in this case, to be able to incorporate it into the end-of-degree portfolio. p>
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