The video games sector is one of the economic engines of the cultural sector at European level. Thanks to technological advances, the speed of connection and new audiovisual formats, the video game industry is experiencing unparalleled growth. In this context, and...
During the 2021-2022 academic year, the 4th year Animation students have produced a short film from start to finish. In this project they have put into practice the knowledge and skills acquired throughout their training, they have corrected mistakes and have managed...